Editor: Reduced the time taken by AssetDatabase.FindAssets when used with a custom filter, speeding up domain reloads and other editor operations that made the poor choice of calling this function in the first place. This prevents a potential stall the first time a stack trace is printed. Android: Added build_fingerprint information to Android builds. Connect and share knowledge within a single location that is structured and easy to search. (UUM-14800), Shadergraph: Fixed unity_StereoEyeIndex error when building XR project with URP Fullscreen master node containing Shader. Shadergraph: Fixed issue where subgraph gradient blackboard properties could have naming conflicts with parent graphs. Android: Unity Now uses Gradle 7.2 by default. Physics: Obsoleted: Removed Multi box pruning broadphase type, Legacy contacts generation and obsoleted Physics.RebuildBroadphaseRegions. (UUM-19559), VFX Graph: Corrected generates interpolator modifiers for packed structure in HDRP Shader Graph. (UUM-22077), Asset Pipeline: Fixed spritesheet and other previews not being updated in project browser sometimes. Sets the data of the index buffer of the Mesh. Asset Pipeline: Implemented accessor for saving data to .meta files. Publication Date: 2023-04-21. (UUM-1845), URP: Fixed URP 2D - incorrect output when post process is enabled. (UUM-29660). (UUM-2503). Making statements based on opinion; back them up with references or personal experience. (1427585), SRP Core: Fixed a Volume Component Editor issue where Foldouts states were stored by position instead of state. Android: Fixed an overhead of memory allocations in the Vulkan backend issue for allocation sizes between 128kB and 1024kB. This process uses more memory and makes loading slower (especially on older mobile devices). You can continue to use it, but we won't provide any update anymore. Android: Fixed an issue with Manifests templates upgrader where it failed to convert if the original manifest template changed an activity which was not enabled (e.g. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Some objects require multiple materials. Enabling the camera relative culling setting for shadows will potentially introduces issues for casters that are far from the camera origin. Editor: Implemented RationalTime for Time Management. (UUM-12681), UI Toolkit: Fixed an issue that it is not possible to change a script field with the inspector in debug mode. (D2D-4284), Physics 2D: Fixed an issue where "Rigidbody2D.IsTouching()" resulted in incorrect results even though there were valid contacts. Burst: Fixed code-gen issue where side-effects before a conditional throw would be ignored. (UUM-1438), Animation: Fixed Avatar Masks with non-empty transforms which were mistakenly preventing material to be animated. Android: Changed the default scripting backend to IL2CPP for new projects. Animation: Added: Added API GenericBindingUtility to Read/Write animatable properties generically from any Unity components. What woodwind & brass instruments are most air efficient? Video: Enabled error reporting only when the user uses MediaFoundation directly. Android: Introduce new reportFullyDrawn API to be called on app startup automatically, or manually via script. (1369876), Animation: Fixed dragging sprite keyframes in the animation window resulting in a NullReferenceException.